GAMELORDS THIEVES GUILD PDF

Thieves’ Guild is a role-playing game published by Gamelords in Contents. 1 Description; 2 Publication history; 3 Reception; 4 Supplement; 5 References. Gamelords (The Companions produced the tavern furnishings) .. Thieves’ Guild â„¢ is part of Gamelords’ complete Fantasy Systemâ„¢, role-playing for the. Well, I had Thieves Guild 1 and we played it a bit. It’s a decent itteration of D&D. More stats, more theif skills. Lots of good thief adventures.

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Phoenix Games Buy at Amazon Credit cards accepted via PayPal. What sort of reception can they expect from the powerful wizards rumored to inhabit this area?

Make ’em walk the plank, me hearties! Or will you, too, wind up digging silver till the end of your days? Can you succeed, before the grueling environment and sadistic guards send Drak to an early grave?

Shapero Art by Janet Trautvetter Thieves’ Guild presents a truly unique foray into the world of crime, as player-thieves prepare their finest garb and best manners in order to infiltrate the social event of the season, a grand ball at the Duke’s estate, where the wealthiest nobles and guildsmen will be wearing a veritable fortune in jewelery – a pickpocket’s dream! Bandit Raids and Caravans “Bandit Raid! A foreign nobleman, Drak, has been treacherously arrested – and sentenced to a lifetime of hard labor in the backwater silver mines of Ashwood.

MetaScape is fairly obscure and esoteric, even compared with other old school RPG game lines.

Beyond the Black Gate: Thieves’ Guild, by Gamelords

In just tthieves short time, he’s welded an excellent fighting force out of the scattered orc-tribes of the Peace Mountains. There are allusions in the books to parts of The Fantasy System that would be presumably released later and might have been – I only own the first two installements – classes such as Archers, Centurions, Healers, Mages, Priests, Priestly Mages, Illusionists, Assassins, Troubadours, Traders Hetearae gamellords. This package includes Basic Character Creationa separate book describing a detailed character creation system that features flexibility and decision-making by the player as he designed his character’s abilities, past heritage, and personality, both at the time of initial creation and as the character advances.

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Thieves’ Guild 2 2nd Printing.

By using this site, you agree to the Terms of Use and Privacy Policy. I recall using the extensive equipment price listings to supplement the in my youthful view scanty wares offered in Holmes. Damage uses the contemporary 3rd party abbreviation HTK Hits To Kill ; however, HTK is not a function of class, but an average of Ggamelords and Stamina further modified by a table based on the total of these two attributes e.

Geshyan, a wise and respected patriach of the order, spoke out vehemently against the election of Liodga, but the chapter upheld the decision as it had been accomplished in the ancient way.

Learn acrobatics and tumbling, learn to pilot a starship, or to master the mysterious powers of The Sorce! All in one of the best issues of Thieves’ Guild to hit the stand yet Now here’s yer chance fer a rollickin’ good time out on the rolling waves of the high seas!

We skipped 2e and went to Thieves Guild instead, always on the hunt for the promised fighter and magic rules which guil have given a full RPG experience.

It was, I believe, better generic fantasy than either Greyhawk or the Forgotten Realms, although it is not always easy to define why.

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Yo-ho-ho and a bottle of rum! And there is an expedition into the recently rediscovered tomb of an ancient master of illusion to discover what special treasures lie hidden within its depths, plus new expansions of combat rules which reflect the true worth of armor and shields. Ability scores include Strength, Dexterity subdivided into Coordination and ReflexesStamina also used to derive Magic ResistanceIntelligence subdivided into Discretion and Talent and Attractiveness subdivided into Appearance and Magnetism.

Both of these adventures are designed for an intermediate to upper-level mixed party of thieves, fighters, and other character types. Ships by the score!

Still, an awesome and relatively high-quality set of books. This full color map illustrates the overall layout of the city, and identifies over gulid landmarks.

Thieves’ Guild (role-playing game)

For example, “SW NM ” means shrink wrapped in near-mint condition. Find out, in Escape from the Ashwood Mines, this issue’s feature scenario. Can you succeed, before the grueling environment and sadistic guards send Drak to an early grave? But Haven — unlike fhieves city gaming aids — is much more than just random encounters! Thieves’ Guild Collection 3 – Also, expanded rules thievess bows, a guide to the fine art of locksmithry and lockpickingand special inborn abilities to differentiate your characters – all brought to you in the newest volume of a great series – Thieves’ Guild 7!!!

Thieves’ Guild Collection – and Prince of Thieves This innovative new roleplaying game incorporates unique die mechanics, an exciting super-science setting, and rules geared toward playability and instant, ad-lib gaming. Plus expanded rules for bows and other ranged weapons, and a new series of encounters to delight the hearts of tamelords highwaymen!!!

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Thieves’ Guild also contains introductory scenarios to start you on your life of crime, from highwaymen preying on the traveling traders and merchants, to daring burglars seeking the treasures of wealthy city dwellers! It can be used independently or in conjunction with other Gamelords campaign packs, particularly City of the Sacred Flame, which describes the stronghold gamepords dhar Ankhes’ traditional nemesis, the barbarian tribesmen of Zal’ Akhen. Are you equal to the task?

You can help Wikipedia by expanding it. Gaining levels results in the occasional extra hit dice e.

Gamelords – Wayne’s Books RPG Reference

You are mixing it up with some other product. And as if that weren’t enough to keep you busy until the next issue Thieves’ Guild 5you’ll also find new rules describing the thiefly art of tailing, discussions on the care and feeding of informants, and expanded explanations on the determination of character sensory abilities.

Broad-beamed merchantmen loaded with luxury merchandise bound for exotic ports in faraway lands, or wondrous treasures to enrich the coffers of powerful empires! Thieves’ Guild 10 provides all the rules necessary for running large group combats and ambushes, instructions for designing and outfitting caravan groups, and describes the contents of several sample caravans upon which players may test their newfound skills.

The scenarios are presented in the Thieves’ Guild standard rules format, but are fully compatible with any fantasy role-playing gaming system.